Spontaneous punishment promotes cooperation in public good game
نویسندگان
چکیده
منابع مشابه
Network Architecture, Cooperation and Punishment in Public Good Experiments∗
Following Fehr and Gäechter (2000), a large and growing number of experiments show that public goods can be provided at high levels when mutual monitoring and costly punishment are allowed. Nearly all experiments, however, study monitoring and punishment in a complete network where all subjects can monitor and punish each other. The architecture of social networks becomes important when subject...
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In an environment in which free-riders are better off than cooperators, social control is required to foster and maintain cooperation. There are two main paths through which social control can be applied: punishment and reputation. Our experiments explore the efficacy of punishment and reputation on cooperation rates, both in isolation and in combination. Using a Public Goods Game, we are inter...
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In prisoner's dilemma game (shortly, PD game), punishment is most frequently used to promote cooperation. However, outcome varies when different punishment approaches are applied. Here the PD game is studied on a square lattice when different punishment patterns are adopted. As is known to all, tax system, a common tool to adjust the temperature of the economy, is widely used in human society. ...
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This paper discusses the role of opportunistic punisher who may act selfishly to free-ride cooperators or not to be exploited by defectors. To consider opportunistic punisher, we make a change to the sequence of one-shot public good game; instead of putting action choice first before punishment, the commitment of punishment is declared first before choosing the action of each participant. In th...
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Relatedness is a cornerstone of the evolution of social behavior. In the human lineage, the existence of cooperative kin networks was likely a critical stepping stone in the evolution of modern social complexity. Here we report the results of the first experimental manipulation of a putative cue of human kinship (facial self-resemblance) among ostensible players in a variant of the “tragedy of ...
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ژورنال
عنوان ژورنال: Chaos, Solitons & Fractals
سال: 2019
ISSN: 0960-0779
DOI: 10.1016/j.chaos.2018.12.040